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- WANDERER Version 3.3
-
- WANDERER is a nice boulder dash program which
- I downloaded from the atari ftp site. It comes
- with its own editor and sources and it is public
- domain. A lot of work went into making the
- different levels. (See credits in the screens
- directory.) Though the game is almost 10 years
- old and has a rather old fashion user interface,
- I decided to revive it by converting it to
- run on a PC. It runs on my PC under Windows 95
- and I think it should run under NT. In any
- cases the sources are included with this
- distribution.
-
-
- I was not able to find the WANDERER game on
- the Web (except for atari.archive.umich.edu).
- I have modified it to run on the PC in protected
- mode using the DJGPP (GNU) C compiler (which is
- free). I have taken the liberty to make it more
- user friendly. It still uses the curses-termcap
- user interface, but in view of improving the
- graphics, I have divided the screen into separate
- windows.
-
- Some of the main changes which increase the user
- friendliness are listed below.
-
- (1) The program no longer terminates when you die.
- (2) The program now allows use to restart the same
- level if you made a mistake or get stuck (r key).
- (3) The save and restore options are now unrestricted.
- (If you do a restore, the file you read back is no
- longer deleted. This allows you to save your state
- and come back to it again as many times as you wish.)
- (4) The option to record and playback your path
- which is in the screen editor is now also available
- in the non-editor mode when you are playing a level.
- You can even write or read these paths to disk using
- the cntl-r and cntl-w commands.
- (5) Playback speed and animation speed (for falling
- objects) is now adjustable using <,>,m,n keys.
- (6) Playback is now interruptable by hitting any
- keyboard key.
- (7) You do not need to know the master password
- to zero out the hiscores file.
- (8) The program also responds to the arrow keys
- besides the hjkl keys.
-
- Note the program reads and writes three different
- file formats: (1) the screen, (2) the screen and
- state of the game and (3) the path. Presently, you
- are responsible for keeping these files straight.
-
- There is quite a lot of remaining work that would
- be nice to be done -- for example, replace the
- curses-termcap graphics with VGA graphics and mouse
- sensitive menus. I doubt, if I will get around to
- doing this shortly but this is a nice project using
- one of the free game support software such as
- Allegro or Jlib which are in the DJGPP ftp
- sites (eg. x2ftp.oulu.fi in msdos/programming/djgpp2).
-
- To rebuild this program, you now must have the
- pdcurses library which can also be found in the
- x2ftp.oulu.fi site in the dgjpp/v2tk directory. The
- version that I used was called pdcurs22.
-
- The sources probably need modification if they
- are to be recompiled on another operating system
- despite all the conditional compilation code.
-
-
-
- Seymour Shlien
- 624 Courtenay Avenue
- Ottawa, Ontario
- Canada, K2A 3B5
-
- seymour.shlien@crc.doc.ca
- 2 January 1997
-
-